﻿namespace XLua
{
    public class AppConst
    {
#if UNITY_EDITOR
        public const bool LuaBundleMode = true;                    //Lua代码AssetBundle模式
#else
        public const bool LuaBundleMode = true;                    //Lua代码AssetBundle模式
#endif
        public const bool LuaBundleByFolder = false;             //根据文件夹来生成Lua Bundle，还是所有的lua生成一个bundle
        public const string LuaTempDir = "tempDir";                    //临时文件夹
        public const string ExtName = ".unity3d";                   //素材扩展名
    }
}